EA’s Scrapped Dead Space 3 Would Have Been AMAZING

Visceral Games' Demise

Dead Space 3 Crafting Bench
EA

Either way, these decisions wouldn't only all but kill Dead Space 3, but Visceral Games as a whole. After this, the writing was on the wall: EA wasn't interested in the kinds of games the studio both wanted to make and were good at making.

After producing Battlefield Hardline, the team was put onto a Star Wars project, renewed with Uncharted's Amy Hennig joining the company as a creative director. Sadly, their philosophies continued to rub against EA's, and the publisher canned the project and shut down the studio, which according to a thorough Kotaku post-mortem was partly because the game wasn't a multiplayer experience or a live service, but rather one closer to the single-player stylings of Dead Space.

The demise of the studio stings even more because there were also interesting plans for a Dead Space 4, again revealed by Eurogamer in 2018. This canned follow up would see humanity on the verge of extinction, as players scavenged much-needed resources from ruined space stations and overrun ships, building on similar well-received sequences in the shipped version of the third title.

Dead Space was a great franchise, but one clearly made by the wrong publisher. The original creator has argued that single-player titles like it are more viable in the current climate, but the reality is it was never a fit for EA. Thanks to these reports though, we can at least imagine what could have been.

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Josh has over 11 years of experience as a published writer, having worked nine of those years as a full-time content producer at WhatCulture. In that period he has created hundreds of articles, videos and podcast episodes for multiple WhatCulture channels, specialising in gaming, horror and film & TV. He now primarily works as a senior content producer and presenter on WhatCulture Gaming where he co-hosts the WhatCulture Gaming Podcast, a top 3 UK most listened to gaming podcast that he co-created in 2018. Over the years he has reviewed several high-profile gaming releases, covered industry events with on-site reporting, opined on breaking news, and even kicked off his interviewing career by chatting to childhood hero, Tommy Wiseau.