EA Sports UFC 2: 10 Essential Fixes That Must Be Made

6. Custom Full Names For Career Fighters

This might seem like a fickle thing to complain about, but it needs to be addressed all the same. We're now at a level where our gaming hardware is capable of some truly amazing feats - these sleek black boxes have the processing power of a supercomputer from a few years back, and we expect great things from them. So can someone please explain how, in an age when we can land a space probe on a moving comet or print functional bodily organs, we can't figure out a way to program readable custom full names for sports games? You've spent hours crafting a wishful replica of your sexy self to take along the gaming career path, plastered him with dodgy tribal tattoos and sent him out for his UFC debut. Looking good so far. And then, just as you're being sucked into the authentic atmosphere in the octagon, you hear Bruce Buffer on the microphone... "In the red corner, this man is a kickboxer, weighing in at 165 pounds, fighting out of California, USA... Bulldog!!!". And suddenly you're reminded that you're not a professional MMA fighter. You're a chubby kid sitting on your couch with a gamepad vibrating in your hands. And your name is Bulldog. Why? Because no one has come up with a foolproof method of getting the announcers and commentators to include your name in their dialogue. Whether its a clever bit of coding that allows in-game voices to "read" any name fed into the game, or a way to submit your name to be added via DLC, or, at the very least, just a hugely expanded roster of preset names to choose from, this is a problem which plagues all sports games, and it needs to be taken care of.
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Game-obsessed since the moment I could twiddle both thumbs independently. Equally enthralled by all the genres of music that your parents warned you about.