Elder Scrolls: 5 Things To Thank Oblivion For (And 5 That Sucked)
5. Bad - Glitches
The Elder Scrolls series and Bethesda as a company are quite well known for their glitches. Games released by them have seen less quality control as they have progressed. Oblivion may be seen as the first game that really suffered from this problem.
The previous games in The Elder Scrolls series were more polished than later entries. If one of these games was released with a game-breaking bug, then it would remain that way until there was a re-release. Oblivion, however, was released at the beginning of the Xbox 360 lifecycle, now common Internet connections meant that updates could be given out after the games release to fix problems.
In some ways this was good, as it meant unseen problems could be fixed at a later date. In other ways it meant that the company could push deadlines easier, leaving it till later to repair glitches.
Oblivion suffered from a lot of glitches, especially on launch. Item duplication, Audio problems and crash bugs were all prevalent in this game.
Using a few scrolls and an expensive item, you could earn enough money to buy the entire kingdom. While some of these were fixed, others never were, leaving a game that contains glitches that are sometimes comical and often frustrating.