The Elder Scrolls VI: 10 Things It Must Learn From Fallout 4
8. Voiced Protagonist/Conversation System
For Fallout 4 it appears Bethesda are pushing a far more involved narrative and story-driven structure - essentially taking Mass Effect's approach to dialogue and protagonist-embodiment, albeit letting you pick a response at every interval. Mass Effect was noted for getting this spectacularly wrong after two incredible first games, as Bioware took control away from your character's actions and speech in scenes where it really felt like you should be able to say something. It's a delicate balancing act getting it just right. It'd transfer across perfectly to Scrolls though, as for the most part although any RPG fan will spend the better part of an afternoon making sure the barest incremental angle of their eyebrows are just right, following that you barely get to see your creation in action up-close. It's about time your character mattered in a visual sense just as much as through stats and abilities, so let us make decisions about what's said at every turn, compliment that by multiple voice/tone options, solid facial animation and occasional contextual interactions depending on how you want to be perceived in the world (although that one might be pushing it a little too much into Mass Effect territory).