The Elder Scrolls VI: 10 Things We Want To See

6. Weightier, More Responsive Combat

Have you ever had that realisation when going back to an older game that the only reason you put up with a certain mechanic was because it was all we had, and knew no better? Go back to Fallout 3 and attempt to take something on with a melee weapon and you'll see what we mean. Luckily Skyrim got a bit better with the hit-detection in 2011, but it remains that tackling groups of enemies or having to juggle between a variety of weapons, spells and items on the fly isn't something Bethesda have got down-pat just yet - instead we end up flailing wildly until everything's dead when combat takes place in close-quarters. Letting loose an arrow and having the camera switch to some slow-motion distance wide-angle as a cliff-perched Falmer suddenly loses the front of his face is one of the best moments you'll ever have, and it's this tactile sensation of feedback and impact on the world around that needs to be further refined in the close-quarters combat.
Gaming Editor
Gaming Editor

WhatCulture's Head of Gaming.