The Elder Scrolls VI: 10 Ways To Blow Skyrim Out Of The Water
6. Experimental Methods of Transportation
Skyrim makes a habit of handing us objectives that require a certain affinity for long-distance running. Faithful horses and fast traveling to familiar locales always makes things easier, but The Elder Scrolls series is overdue for a broadening of travel options. On foot traversal proves to be the most engaging, as youre most likely to explore every nook, camp and crevice. Horseback riding becomes a delicate balance of efficient pacing and studious elevation awareness, lest Sir Long-face should fall prey to a steep decline and a lethal shin splint. Still, that feeling of wide open freedom has the potential to reach even greater heights if Bethesda were only to bring us new ways of exploring it. A whole range of mountable beasts could make Tamriels already vibrant food chain even more fascinating. For that matter, Skyrim already hosts a bucket list of mythical creatures wed love to ride bareback. Giant Spiders. Sabre Cats. Horkers. Bears. The final DLC let us ride a Dragon, but not in the way wed hoped. James Camerons Avatar did some things very well, and this was one of them. There are plenty of mechanics that make you slower in Skyrim. Over-encumbrance. Frost spell damage. Poison. Curses. Ducking. Far fewer factors boost a players speed. Theres no spell for running faster. No potion for speed. Skyrims Whirlwind Sprint Shout sends you hurtling directly forward, but the rigid mobility, short distance, lightning speed and sluggish recharge hardly constitute a method of transportation. Dont even get me started on
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