The Elder Scrolls VI: 10 Ways To Blow Skyrim Out Of The Water
5. Sprint-jumping
You've gotta jump that gap, but you need a running start, which means youre screwed. Wait! A Whirlwind Sprint will launch you straight across. Heck yeah! Remember now, you can't be running or jumping when you use it. Screwed again. And the ledge you need to reach is a foot higher than the one youre on. What? Whirlwind wont send me up into the air? Only straight ahead? Triple-screwed. For all the hop-skipping one does up Skyrim's foggy hillsides, it seems ludicrous that the sprint and jump commands don't crossover. What the Fus is that about? Can the Dragonborn only process one simple motor mechanic at a time? It's 2014. We should be able to jump out of a run for greater distance. Tell us if we're crazy, but we're pretty sure this feature's been around since the original Super Mario Brothers. There's nothing less immersive than a video game halting you from accomplishing something you could definitely do in real life. High-tailing it away from a Sabre Cat is all but effective when we're forced to stop at the base of a boulder before we can jump onto it for safety. Such logical fallacies shall be stricken from the very time and space that the Scrolls govern! All hail Runair, the God of Sprint-Jumping!
Real Science Magazine called James' addiction to video games "sexually attractive." He also worked really hard and got really lucky in college and earned some awards for acting, improv and stand-up, but nobody cares about that out here in LA. So... He's starting over fresh, performing when He can. His profile picture features James as Serbian, vampire comic Dorde Mehailo with His anonymous Brother and Uncle at the Nerdmelt Showroom in West Hollywood. In James' spare time, he engages in acting, writing, athletics, hydration, hours of great pondering and generally wishing you'd like him.