Every Indiana Jones Video Game Ranked Worst To Best
3. Indiana Jones And The Last Crusade: The Graphic Adventure
LucasArts (then known as Lucasfilm Games) hit it big in 1987 with Maniac Mansion, the first of a number of games that used the Script Creation Utility for Maniac Mansion or SCUMM engine as it was more fondly known. Before The Secret of Monkey Island would go even bigger three years later, they transformed Indiana Jones and his last movie adventure into a point-and-click powerhouse that set even more groundwork for what was to come.
However, despite having many of the tropes of adventure games of its time such as a list of commands to click through, the game also included more traditional action sequences as well. Still, its purpose was to allow choice and Indy could just as easily talk his way out of a situation instead of just getting into another fist fight.
LucasArts also created what was known as the Indy Quotient (IQ), an in-built scoring system that determined which of three different endings they might see based on player progress.
And for another piece of trivia, physical copies of the game came with a printed copy of the Grail Diary that players could use to solve various puzzles towards the end of the game.