Fallout 3 Anniversary Edition: 9 Longstanding Issues Bethesda Must Fix

9. Third-Person Combat Should Actually Work

fallout 3
Bethesda

Like all of Bethesda's RPGs, you had the option to play Fallout 3 in either third or first person, but it was only really the latter perspective that was viable. While the weightless, over-the-shoulder camera just about worked for the melee-combat system in Oblivion, it didn't support the gunplay that defined this post-apocalyptic shooter.

Hell, the shooting barely felt good when you were in first-person, thanks to success in firefights being more about numbers and stats than skill and accuracy. Consequently, going over the shoulder only really worked when you wanted to see whatever sick new outfit you had adorned your character with, rather than in actual combat.

Bethesda have found a way to make this perspective more viable though, with Fallout 4 boasting substantially better third-person combat. If the devs could transfer the weightier, more responsive shooting of that title over to the remaster, then they could solve one of the biggest drawbacks of that original game.

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Josh has over 11 years of experience as a published writer, having worked nine of those years as a full-time content producer at WhatCulture. In that period he has created hundreds of articles, videos and podcast episodes for multiple WhatCulture channels, specialising in gaming, horror and film & TV. He now primarily works as a senior content producer and presenter on WhatCulture Gaming where he co-hosts the WhatCulture Gaming Podcast, a top 3 UK most listened to gaming podcast that he co-created in 2018. Over the years he has reviewed several high-profile gaming releases, covered industry events with on-site reporting, opined on breaking news, and even kicked off his interviewing career by chatting to childhood hero, Tommy Wiseau.