Fallout 4: 10 Core Improvements Fans Haven’t Considered
10. A 'Hotkey Mode' For Weapons & Items On Consoles
For some reason considering how many different weapons, items and other implements you have access to across Bethesda's many games, they've never been very good at putting them in your hands - at least not in a very handy or accessible way. Even their latest work Skyrim genuinely hid the fact you could assign hotkeys to weapons that could then be called back in-game, and instead fans had to roam the forums online to figure it all out. Likewise in Fallout 3 we got a hotkey map that let you assign almost anything to all eight directions on the D-pad, purely for easy-access. However in practice, nailing those pesky diagonals became near-impossible mid-firefight, and so something far easier is recommended. This is more appropriate for consoles, but why not have a hotkey 'mode' that when you hold a particular button, slows time to a crawl and presents a menu with designated buttons for individual items and slots? Plenty mods for 3 and New Vegas already introduced a weapon wheel too, and having the simplicity of clicking a few buttons in unison (if you knew what resigned in which slot) would be great. Hold something like L1, see a prod of B is your grenade slot, then release. Perfect.