7. Flashbacks To The Build-Up Of The War
The narrative within Fallout is almost something you build yourself. Sure there's a heap of characters worth talking to and about, but for the most part when you're trading tales of what you've been up to in the Wasteland, it's going to be side-quests, random encounters - pretty much whatever you got up to of your own volition. Part of flexing this untapped narrative muscle would be dedicated missions set either in the run-up to the nuclear catastrophe that devastated the world, or something that set you on the front lines as society rebuilt what was left in the devastation. This almost definitely won't happen though, as it would take away immensely from the open-world nature of the game itself. Either you have a pre-war/immediate-aftermath version of the new location prepped to be explored in an open-world sense (doubling the amount of bug-checks and tests needed to be done) or you're put on a linear path of set missions that would rub too many diehard fans up the wrong way, taking them away from the signature explorative nature of the franchise they love so much.