3. No DLC Whatsoever
Sadly,
these days we just don't live in a world where games are sold in workable states on day one, instead it takes patches and season passes to fill in the blanks of an otherwise 'full' retail product across many months after release. Bethesda have been very, very good with DLC (minus the Horse Armour debacle for Oblivion) in terms of how necessary it is to the overall experience, and it stands to reason that if Fallout is coming out on new consoles, with a new game engine and hundreds upon hundreds of hours putting it together - they're going to need to recoup that budget however they can. The idea of a game being segmented off into brackets of content that are then sold back to you later is tantamount to a slap in the face to most people, and even though there's definitely going to be some packs added at a later date as the team continue to work on things post-release, we can only hope Bethesda don't go down the micro-transaction "Pay to unlock the Fat Man" route.