Fallout 4: 10 Crucial Things Fans Still Need To See At E3

7. Some Genuine Gameplay/How It Runs

It was so refreshing seeing some honest-to-goodness in-engine footage in a trailer for once. Far too many games rely on overblown CG cutscene-trailers that essentially tell you nothing, and even though things like the dog's animations didn't look that great or the character model detail wasn't as jaw-dropping as something like Batman: Arkham or Witcher 3 - it'll not be until things are in motion that you can judge appropriately. Don't forget, this is the first time Bethesda have made a new engine for one of their games since Skyrim, and we need to see the new HUD, the feel of animation in-motion, the transitions between things like the Pip-Boy and the map, etc. Some bugs and glitches are expected in a project this size (although Rockstar proved with enough quality control you can do a gargantuan game almost completely error-free in GTA V), but until we actually see Fallout 4 being controlled, fans will continue to hold their breath as to whether the graphical downgrade is worth it for the size of the world and the features therein.
Gaming Editor
Gaming Editor

WhatCulture's Head of Gaming.