Where do you stand on glitches? Some people love them - providing they're not hampered the game experience too much - and others vehemently despise having the immersive world in front of them shattered by, say, a rotating head, or a character scooting off into the distance without their legs moving. Bethesda definitely stretched the now almost decade-old GameBryo Engine to its fullest with Skyrim, and boy did it show. We had everything from backwards-flying dragons to receiving quests from a floating pair of eyes and everything in between. Although post-release patches are the norm now - for better or worse - and we know they'll keep drip-feeding some improvements for months after, it's time for Bethesda to actually release a game that on-launch is a solid product through and through, with only minor alterations needed down the line.