Fallout 4: 10 Lessons It Must Learn From New Vegas

2. For The Love Of God, No More Cazadors Please

For all the gameplay issues and overarching concerns about story and setting, one very specific element of Fallout New Vegas must be consigned to the archives and never, ever revisited. Cazadors. Littering the Mojave wasteland in packs, Cazadors are part-tarantula, part-hawk, and part-wasp and have grown to about the size of a family car. Despite being visible from about a mile away, they're quicker than a streaker in a church and are largely impervious to harm. You're as well just restarting your game if you stumble across a few of them at lower levels. Oh, and even if you survive them, they poison you instantly. While it's great that the game includes some challenging enemies (after all, there's nothing worse than being able to breeze through an entire map), Cazadors were so ludicrously overpowered that they stripped all fun out of the situation. Too strong to fight, too quick to run from, NV players still wake up in a cold sweat thinking about them. That said though, they weren't the game's worst bugs...
Managing Editor
Managing Editor

WhatCulture's Managing Editor and Chief Reporter | Previously seen in Vice, Esquire, FourFourTwo, Sabotage Times, Loaded, The Set Pieces, and Mundial Magazine