Fallout 4: 10 Lessons It Must Learn From New Vegas
8. Provide Some Sort Of Cover System
Without wanting to betray the feel of the game too much (or worse, litter the map with implausibly placed chest-high walls) there was a niggling element of the combat system that New Vegas inadvertently brought to the fore. As with most open-world games, Fallout allows you complete freedom of movement in any direction you choose. This usually results in players running around in completely bizarre patterns as they attempt to dodge attacks from the world's variety of nasties - who in turn all just walk slowly towards you while getting shot. It's fun, sure, but at times it feels a bit silly. Even if you can accept the absurdity of the creature in front of you, there's nothing realistic about spiriting in reverse while you unload an automatic rifle into its face. This also makes melee weapons almost impossible to wield without being impossibly well-armoured. Some rudimentary cover system would add a smart element to combat, with players able to spring surprises on enemies much more effectively and plan attacks that actually work against stronger opponents. It would also make entering new areas more exciting, as the possibility of some vagrants laying in wait out of sight kept you on your toes.
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