Fallout 4: 10 Lessons It Must Learn From New Vegas

9. Go For Substance Over Size

As far as open worlds go, Fallout New Vegas was absolutely massive. Accurately reflecting the harsh and barren expanse of the real-life Mojave, the game offered a vast expanse of space that at times felt like it went on forever. However what the game had it terms of physical space, it totally lacked in texture and personality. Fallout 3 gave the impression that around every corner was something new and exciting to explore, yet that feeling dissipated far too quickly in New Vegas. Whatever direction you set off in, you knew there would be a lot of rocks, a few disposable creatures, and maybe a small and irrelevant town if you were lucky. For all the points of interest on the map, so few of them ever offered anything more than a few lines of dialogue and a handful of desirable items. Whilst this is probably a brilliant reflection of what life in a post-apocalyptic Las Vegas would be like, it didn't make for an engaging gaming experience. Fallout 4 will undoubtably be huge, but Bethesda need to ensure that it isn't all just wasted space.
Managing Editor
Managing Editor

WhatCulture's Managing Editor and Chief Reporter | Previously seen in Vice, Esquire, FourFourTwo, Sabotage Times, Loaded, The Set Pieces, and Mundial Magazine