Fallout 4: 10 Most Impactful Side-Quests You Need To Find

7. Cambridge Polymer Labs

Fancy playing a very dangerous game of dress up? Take a stroll over to the Cambridge Polymer Labs in the middle of the map and that's just what you'll get to do. As soon as you walk through the building's front door, you'll be greeted by Molly - a Miss Nanny robot who thinks you're here for a job. Depending on how you answer, she'll assign you a specific job, give you the appropriate attire and then lock you in a lab that's filled with dangerously high levels of radiation to finish an 'experiment' others have started. As it turns out, the now Ghoul-ified research team were trying to create a special prototype armour that was to shield soldiers from high levels of radiation, and as a means to get the project finished on time, the entire crew were locked in by the project manager. Or so you're led to believe. Scattered around the lab are various terminals that relay how certain members of the team felt imprisoned, and had heard the bombs drop on the day of the Great War, presuming them to be part of a training exercise. Upon completing the experiment (and getting a sick piece of power armour in the process) Molly will take you up to see the manager for his thanks on getting it done. Obviously, the dude has been dead for almost two centuries, but you learn that he was actually trying to protect the team from the radiation outside - including his daughter - by locking them in the lab.
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Joe is a freelance games journalist who, while not spending every waking minute selling himself to websites around the world, spends his free time writing. Most of it makes no sense, but when it does, he treats each article as if it were his Magnum Opus - with varying results.