Fallout 4: 10 Most Important Mods Every Player Needs

2. Any Mod, Any Weapon

https://www.youtube.com/watch?v=sFfb8NasMZU

From silencers and scopes to spikes and barbed wire, modding your weapons in-game will spice up any firefight. Popping skulls like bubble wrap with a beefed up arsenal can be mighty satisfying. On the other hand, Fallout 4's weapon modifications will only go so far for one good reason: balance. Weapons that are too powerful or carry too much ammo will likely be seen as too much of an unfair advantage. Anyone who wants to completely disregard 'balance' as wuss-talk must download the Any Mod, Any Weapon mod immediately.

With this in your game files, you better prepare yourself for utter chaos.

Aptly named, you can mod whatever you want with pretty much anything. You might have a deadly minigun, but what would happen if you electrified it and added a sniper rifle scope? See that pistol you have in your inventory? It's not so bad, but what if you strapped a stinkin' Fat Man mini-nuke launcher with target-seeking gadgetry to it?

It even works with melee weapons as well, meaning you can slap Deathclaw...err...claws on boxing gloves, strap lawnmower blades onto a pneumatic gauntlet, and even barbed wire on a gun (which does absolutely nothing, although it looks pretty cool). Unleash your inner mad inventor with this barmy and nutty game-changer.

Contributor
Contributor

Jake "The Voice" Parr - voice actor, mastermind of The Cyber Den on Siren FM, game reviewer, and classy chap.