Fallout 4: 10 Things We Can't Wait To Do

5. Getting To Grips With The New And Improved V.A.T.S

Okay guys, easy mode is officially over. Taking note of how readily abusable the old V.A.T.S system was in past games, Bethesda have gone back to the drawing board with the pseudo turn-based system and made some small - and needed - tweaks under the hood. First and foremost, you can kiss goodbye to the Get Out Of Jail Free card of the old system that enabled you to completely freeze time to catch a breather; entering the Vault-Tec Assisted Targeting System now only slows down your enemies rather than stopping them in place like an episode of Bernard's Watch (yes, I'm old). On the face of it, such a change sounds like an arbitrary one as a means to easily increase difficulty, but that couldn't be further from the truth, thanks to the second change. Critical hits while in V.A.T.S won't be completely random any more. What does that mean? Well, you can look forward to picking exactly when you want to fire off that one shot that goes through a Deathclaw's head like a knife through butter.
Contributor
Contributor

Joe is a freelance games journalist who, while not spending every waking minute selling himself to websites around the world, spends his free time writing. Most of it makes no sense, but when it does, he treats each article as if it were his Magnum Opus - with varying results.