2. An Increased Focus On Gun Combat Will Lower Class Variation
Considering the game's out on November 10th, now would be the perfect time to step away from the gunfire and gasoline-soaked set-pieces of helicopter-explosions, as anyone who played Fallout by focussing on the stealthier aspects of their character is all but being ignored. You can understand the need to showcase the most crowd-pleasing and instantly memorable parts of your game at a debut conference like E3, but when Gamescom's showing was a behind-the-scenes gathering of press officials who could've had a far more in-depth breakdown of everything the game has to offer... they ended up being shown more grenade-tossing, turret-detonating action spectacles instead. V.A.T.S./Vault-Tec is definitely the way I'll be playing, but once you've had one playthrough where you're blasting the living daylights out of everything, you have to imagine there'll be cause for replayability on a purely mechanical level, rather than playing a firearms-focussed build with modded silenced weapons, just to 'force' the game into letting you try something else. Skyrim pulled this off perfectly, the first few moments of gameplay in either a mage or melee class being hugely contrasting. So far it looks like Fallout 4 is a dedicated first-person shooter when it comes to how you play it - which is a style that's overshadowing the variation hinted at in previous instalments.