7. The 'Simple' Older Game Engine Will Help Modders
An understated feature of Fallout 4 is that it'll be the first major-released game to allow for community mods (and assumedly patches) on consoles. PC users will be more than acquainted with how handy it is to have a library of available tweaks and additional modes - something that you have to imagine weighed heavily on the decision to stick with the Creation engine in the first place. It's well known that Fallout 3, New Vegas and Elders Scrolls' Morrowind through Skyrim have been heavily modded to keep them relevant or to simply fix bugs that arise over years of play-time - and that's primarily down to Bethesda creating a series of game engines that aren't only immediately recognisable in motion, but favour customisation and modding on the user end. This is just the second time Bethesda are using Creation in one of their biggest titles (it made its debut powering the almighty Skyrim), and just think of how well Skyrim has aged thanks to the community around it - not to mention its positive reception critically and culturally in comparison to Oblivion. Fallout 4's intention to carry on Bethesda's signature tech will only make it easy to pick up and play, whilst welcoming modders of all abilities to see what they can do.