5. A Reduced HUD Favours Using The Pip-Boy
Let's face it, in the past two Fallouts, whipping up your Pip-Boy wrist unit was never as responsive as it needed to be - although you were forever forced to rely on it to do everything from setting waypoints to switching weapons whenever you ran out of ammo. Fallout 4 aims to change that in a big way. Bethesda have scaled down the HUD when out of combat to only give you the bare minimum of trackable elements - the point being to focus on what's right in front of you. In combat it's mostly the same as the past games, but the impetus now is setting a loadout for your character - by choosing grenade type and weapons - before sticking with it for a good chunk of gameplay. The new Pip-Boy is fast and responsive, as is V.A.T.S that can be deployed at the touch of a button and no longer feels like you're breaking the game engine to bring it in. This new responsive HUD is definitely something that'll draw you into the experience far more than before, and providing all the past on-screen furniture still serves a purpose on the Pip-Boy, there's nothing to worry about.