Fallout 4 Review - A Wasteland You'll Fall In Love With
Another Mass Effect-style touch that doesnt come off is the new dialogue system. It feels too restricted and predictable, sometimes forcing you to answer every dialogue option to progress the story, and with right or wrong answers for given situations being too clear-cut. Even if you do select the more callous dialogue options, the protagonist delivers them with about as much menace as Ned Flanders, and if you upset an NPC with what you say, then you can usually just kick up another chat with them a second later and say the opposite - all your past digressions forgotten. All this is not to say that Fallout 4 is lacking in character. You meet some real eccentrics in the wasteland, such as the synth detective Valentine, the pirate-clad ghoul John Hancock, and the Sentry Bot admiral of the USS Constitution. The companions are fun to have around too, and even though their AI can be outright detrimental at times, they're a pleasure to have by your side, build relationships with, and join on personal quests to tie up their loose ends (and maybe land you in bed with them). Making up for the take-it-or-leave-it main thread are the side-quests, which are strange and engaging, ranging from stealthy detective work, to conventional outpost-clearing, right the way through to gripping horror stories capped off by well-designed bosses. Bethesdas Fallout games have always had solid quest designs, but theyve been taken that little bit further here, offering plenty of choice in how you approach them along with some sparingly but effectively utilised scripted events. True to Fallout tradition, there are several factions you can work for, each with their own motivations and questlines. Its also refreshing for me to be able to say that the world looks pretty in a Fallout game. Of course its still a radiation-ridden hellhole, but there is a forlorn kind of beauty about it. The vivid colours and mildly cartoonish visual style work well together to create an almost Bioshock Infinte-style ambience, and you'll have plenty of profound moments just admiring sunsets and morning mists - usually seen through the branches of ubiquitous leaveless trees, or amidst the formidable pillars of great ruined overpasses. Despite its decent looks, I couldn't shake the feeling that Bethesda couldve tried harder in the technical department. Animations are stiff, characters faces are almost expressionless save for the mouths and eyes uncannily moving around in their sockets, and textures look blurry from up close. Its great to see that Bethesda took cues from the mods of previous Fallout games for inspiration, but it does seem like they over-relied on these at the expense of making their own innovations. Fallout 4 may look pretty, but that doesnt stop it from looking outdated. In the run-up to its release, Fallout 4 looked like a more polished version of the Fallouts that came before, rather than a confident progressive step into the future for the RPG genre. On some level, that's essentially what Fallout 4 is, and yet the world feels so tightly constructed and packed with adventure that it still manages to win you over, beckoning you to continue uncovering its disparate nooks and crannies over the coming months. The iconic Fallout 4 tagline of War. War Never Changes springs to mind, because on some level, Fallout never changes either. Many of the old problems exist, particularly on a technical level, but have been masked well by the increased levels of style, colour, and vivacity in the world. Its a tentative step forward for the series and the Bethesda RPG - if not necessarily the revolution Id have hoped for from one of the most revered video game franchises around.