Fallout 5: 10 Biggest Items Fans NEED To See

Can the series bounce back from 76?

Fallout 5
Bethesda

War… war never changes.

Those iconic words have been spoken by Hellboy actor Ron Perlman in each of the mainline Fallout games. This being just one of several motifs that have made the game series a favourite of fans the world over.

But while war doesn’t change, Fallout certainly does. From the focus on role-playing and isometric perspectives of the first two titles, to the action-oriented 3D awesomeness of the Bethesda published games, the series has shown it is capable of adapting with the times. All while maintaining the fundamental principles that make a Fallout game, well, a Fallout game.

After the universally derided misstep that was Fallout 76, Bethesda will be looking to bounce back in a big way with their next title, in an attempt to replicate the huge commercial success that was Fallout 4. And what better way to do just that, than incorporate some of the elements that made previous games in the series so hard to put down?

Will Fallout 5 prove to be a return to form? A little fan service could go a long way in restoring the honour of one of gaming's most beloved RPGs.

10. Low Intelligence Speech Options

Fallout 5
Bethesda

Okay, so this might seem like a weird request for a video game. Why would you want your player to be of low intelligence?

Well, as anyone who played Fallout 1, 2, or New Vegas can attest, low intelligence playthroughs can be one of the most hilarious ways to complete a Fallout game.

One of the best examples of this can be found in Fallout New Vegas, when meeting Followers of the Apocalypse scientist Ignacio Rivas, inside Helios One. When the Courier first meets Rivas, he will ask whether they are a soldier or a scientist.

A player with low intelligence will have the following options:

- Me Shoulder
- I is scientistic
- Me pet animals
- You no ask

Unfortunately, the unique speech options for low intelligence playthroughs were removed for Fallout 4, meaning there was no benefit to having your character be a bumbling idiot.

While it's not exactly surprising that Bethesda did this, given the amount of voice acting that would be required to enable a whole other set of options, imagine how great it could be listening to your barely coherent character babble while conversing with some of the most important figures in the wasteland.

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Adrian Bishop hasn't written a bio just yet, but if they had... it would appear here.