Fallout 5: 10 Biggest Items Fans NEED To See
9. Weapon Crafting System
Though many of the changes implemented in Fallout 4 were met with mixed reactions, one almost universally lauded aspect was the massive improvement in gunplay.
While New Vegas and, to a lesser extent, 3 proved to be huge steps forward for the franchise by making the leap into three dimensions, their gunplay and gun customisation options were severely lacking.
This was remedied by the introduction of the crafting system in Fallout 4. It removed the repair mechanic from the aforementioned games and replaced it with an all-encompassing system that added weaponry potential to a variety of junk found across the wasteland.
Provided your skills were high enough, you could now modify your favourite weapon to your heart's content, meaning that you could make the 10mm pistol you find in vault 111 strike fear in the hearts of raiders, ghouls, and mutants, all the way to the endgame.
The introduction of legendary weapons was also a great feature added in Fallout 4, but it's worth noting that, much like the repetitive side quests that plagued the game, weapons did not feel personalised to their owner. Compare that to Fallout 3 and New Vegas, where unique weapons felt special and their association with their owner made sense within the story.
It's a hard balance to get right, because...