6. Improved Settlement System
Fallout 4 gave players the chance to finally build their own post-apocalyptic settlements, customising them in pretty much any way they wanted. However, you couldn’t just pick a nice spot and start building; you could only colonise specific areas of the map.
In order to ‘unlock’ these areas, you had to clear out any lingering enemies first (mostly ferals, again), but to do this, someone had to tell you they were there to begin with…
…Preston Garvey. The scourge of Fallout fans everywhere.
The leader of the Minutemen, Preston would constantly be in your ear with the now infamous line ‘Another settlement needs your help’, every time you talked to him. Not only did you have to conquer settlements however; you also had to protect them. If you didn’t respond to the call within a certain time limit, that settlement was lost... again.
This was a nice additional feature, but the next Fallout needs to improve this 'settlement-capture' element. Either tone it back so it’s something you can just stumble upon rather than be given missions for, or incorporate it fully into the main storyline (e.g. make certain settlement areas only accessible if you’re with a particular faction, capture settlements from rival factions instead of having to kill a bunch of ferals each time etc).