Fallout 5: 10 Things It Must Include
5. Improved Settlement System
The settlement system provided some enduring entertainment for some, but the repetitive nature of the same kind of quests and boring NPCs in the settlements made the game feel full of randomly generated computers, taking away from the series' mood of desolation.
Bethesda could solve this problem in three different ways:
1. Let us remove settlements and start over. This would remove a factor of player choice in the game, but would return the game back to its original desolate atmosphere.
2. Create more unique non-player characters that the user could interact with, creating a true interpersonal relationship and reason to expand.
3. More unique settlements that previous titles had, but Fallout 4 lacked. We saw Diamond City, Goodneighbor, the Prydwen and the Institute in Fallout 4, but Fallout 3 and New Vegas had more established settlements created by the developer that were fun to discover and explore.
Fallout 4 could return the series to its original atmosphere, give the player plenty of choice and create unique NPCs - all giving us a reason to invest time in the mode itself.