Fallout 5: 12 Things We Want To See

1. A Game That Doesn't Feel Like Fallout 3.5

And finally, Fallout 4 didn't really feel like a major leap at all from F3 or New Vegas, and that shouldn't be the case. Really, it felt like Fallout 3.5, a slightly more advanced take on what came before but not the Earth-shattering innovation fans expected given the long wait and leap to new console tech. Fallout 5 as a result really needs to push the boat out, even if development takes substantially longer. Bethesda got away with it this time, but one suspects that the fanbase won't be quite so forgiving next time if F5 just feels like a slight reworking of what came before. It can't just be Fallout 3.75: it needs to feel like a gigantic leap forward. With $750 million in revenue, they have no excuse not to make it happen. What do you want to see in Fallout 5? Shout it out in the comments!
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Stay at home dad who spends as much time teaching his kids the merits of Martin Scorsese as possible (against the missus' wishes). General video game, TV and film nut. Occasional sports fan. Full time loon.