Fallout 76: 10 Things Bethesda MUST Learn From Fallout 4
10. Crafting Shouldn't Replace Unique Items
The beefed-up crafting system in Fallout 4 revolutionised the way players interacted with Bethesda's open world. Instead of having to scour through rubbish in an attempt to find the one bit of loot you could use, everything in the world was a vital resource that could be used to craft weapons, items or defences.
Consequently, it meant that it was up to you to create the best gear in the game. Awarded with expansive options to tinker with items until your heart was content, the customisation was certainly far better than in any other game in the series, but it did come at a cost: there was a huge decline in unique loot to find in the world.
Because the best items were often the ones you made from scratch, there was little interesting to actually look for. Instead of keeping an eye out for special unique weapons or cool pieces of armour, everything was pretty much standardised. Sure, you could create some interesting things yourself, but there should have been just as many specialised items to find in the world.