Fallout 76: 10 Things Bethesda MUST Learn From Fallout 4

8. Mods Present At Launch

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Bethesda

While mods are present in all console versions of Bethesda's current RPGs, it took one hell of a rollercoaster ride to get there.

First they were seemingly only going to be available on Xbox One, with Sony putting up something of a fight against the idea. The company eventually allowed them on their console, but the selection was even more limited than that found on Microsoft's machine. Of course, all this drama was occurring over a mod system which was far inferior to the one found on PC anyway.

Still, in one form or another they got there in the end, and now mods have breathed new life into Bethesda's games. Consequently, the devs need to ensure that their hard work wasn't for naught, and when Fallout 76 hits, it needs to have the same support at launch.

How this would work with the supposed online-focus of the title is anyone's guess, but if there is a straight single-player mode, it should have immediate access to this unique fan-created content.

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Josh has over 11 years of experience as a published writer, having worked nine of those years as a full-time content producer at WhatCulture. In that period he has created hundreds of articles, videos and podcast episodes for multiple WhatCulture channels, specialising in gaming, horror and film & TV. He now primarily works as a senior content producer and presenter on WhatCulture Gaming where he co-hosts the WhatCulture Gaming Podcast, a top 3 UK most listened to gaming podcast that he co-created in 2018. Over the years he has reviewed several high-profile gaming releases, covered industry events with on-site reporting, opined on breaking news, and even kicked off his interviewing career by chatting to childhood hero, Tommy Wiseau.