Fallout 76: 10 Things Bethesda MUST Learn From Fallout 4
7. No Excuses For Game-Breaking Bugs
While Bethesda used to be able to blame the myriad of bugs that haunted their games on the sheer scale and ambition of the projects, other developers have since proven that you can have expansive open-world RPGs that actually work when you boot them up.
Though it's always funny to point out the wacky glitches that pop up in Fallout games, at this point Bethesda have run out of excuses, and the problem has grown far beyond a joke. There's no reason why certain versions of these games don't work at launch, or why there's so many game-breaking bugs that Bethesda either take too long to fix, or don't fix at all.
Especially if Fallout 76 is going online and has to accommodate players from across the globe, the developers need to ensure that their game engine is as polished as ever, and won't crumble under the weight of such an intensive vision. Patience with Bethesda is slowly starting to wane, and they need to solve this major issue that's dogged them for well over a decade now.