Fallout 76: 10 Things Bethesda MUST Learn From Fallout 4

4. No Relying On Radiant Quests

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Bethesda

Fallout 4 had more content packed into it than any of Bethesda's RPGs so far, but it's also arguably the Bethesda game with the least compelling missions. There was a huge array of them, sure, but a huge chunk were procedurally generated, always following the same formula and lacking any real narrative hook.

In fact, this system was so prevalent that the main giver of radiant quests, Preston, essentially became a meme overnight. Constantly getting you to do busywork and littering your journal with quests that never stop coming, fans quickly tired of this content, and it became clear that Bethesda used these missions to make up numbers rather than create substantial side quests.

The devs need to limit the focus on this kind of content with the next game, returning to the authored array of missions that have defined their previous releases.

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Josh has over 11 years of experience as a published writer, having worked nine of those years as a full-time content producer at WhatCulture. In that period he has created hundreds of articles, videos and podcast episodes for multiple WhatCulture channels, specialising in gaming, horror and film & TV. He now primarily works as a senior content producer and presenter on WhatCulture Gaming where he co-hosts the WhatCulture Gaming Podcast, a top 3 UK most listened to gaming podcast that he co-created in 2018. Over the years he has reviewed several high-profile gaming releases, covered industry events with on-site reporting, opined on breaking news, and even kicked off his interviewing career by chatting to childhood hero, Tommy Wiseau.