Fallout 76: 10 Things Bethesda MUST Learn From Fallout 4

5. Change The Skills And Perk System

Fallout 4 perks
Bethesda

One of the most controversial changes Bethesda made to the regular Fallout formula going into 4 was doing away with conventional skill trees and completely overhauling the perk system.

While the latter was usually reserved for increasing accuracy with VATS or giving you the slim chance of calling in a "mysterious stranger" to help you out in firefights, in the fourth game it mostly became a way for players to incrementally increase their base skills.

It was uninspired to say the least, and it lacked the charm and variety that fans usually expect from the developer's RPGs. Going forward, Fallout 76 should embrace the classic perk and skill systems, rather than trying to streamline them further.

These titles are all about choice and creating your own specific character build, something which is far more difficult when you can't tweak specific stats.

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Josh has over 11 years of experience as a published writer, having worked nine of those years as a full-time content producer at WhatCulture. In that period he has created hundreds of articles, videos and podcast episodes for multiple WhatCulture channels, specialising in gaming, horror and film & TV. He now primarily works as a senior content producer and presenter on WhatCulture Gaming where he co-hosts the WhatCulture Gaming Podcast, a top 3 UK most listened to gaming podcast that he co-created in 2018. Over the years he has reviewed several high-profile gaming releases, covered industry events with on-site reporting, opined on breaking news, and even kicked off his interviewing career by chatting to childhood hero, Tommy Wiseau.