Fallout 76: 9 Past Franchise Problems It Can Finally Fix
9. Quest Markers & General Pathfinding
The last three Fallouts (3, New Vegas and 4) occasionally suffered from quest markers denoting doorways or entrances were the way forward... only for you to enter and realise they were now telling you to go back the other way.
It's immediately paralysing - what are you supposed to do when the game's own pathfinding is overlapping on itself? Often it means a quick trip to Google or a Youtube video walkthrough, just to make sure you're not going crazy.
Outside of realising you're in the correct spot and whatever's meant to be happening isn't happening, actually getting there isn't very much fun, either.
Fallout's 3D games have annoyingly correlated "pathfinding" with "one giant invisible line from you to your goal". It doesn't account for verticality, nor a particular path through some rubble, a set of houses or a facility. Just... here's a marker, go figure out how to get there.
The solution would be some sort of real-world Pip-Boy visualisation of exactly where to go, or a more accurate line on the map that helps us reach our destination.