Fallout: New Vegas - 10 Things Nobody Admits It Did Better Than 3

10. No Annoying Subways

Fallout 3€™s world was enormous; covering the area of downtown DC, the bombed-out ruins of Washington have never felt quite as detailed or as immersive as in Bethesda€™s title. It was shame then that the developers constantly made you enter the confusing and bland Subway stations underneath this breath-taking map in order for you to actually get around it. It became incredibly frustrating to travel to your waypoint only to be told that you had to use a lengthy alternate route through the subway because a randomly restrictive piece of rubble was blocking your path. Thankfully New Vegas didn€™t implement such a limiting barrier between you and the places in the world. From the get-go you essentially had free reign over wherever you wanted to go on the map, and you never once felt like you were being funnelled through the game in a linear way by the developers. Overall, the lack of restrictions just made New Vegas€™ Mojave feel more connected and alive - one huge landscape instead of multiple isolated regions.
Contributor

Josh has over 11 years of experience as a published writer, having worked nine of those years as a full-time content producer at WhatCulture. In that period he has created hundreds of articles, videos and podcast episodes for multiple WhatCulture channels, specialising in gaming, horror and film & TV. He now primarily works as a senior content producer and presenter on WhatCulture Gaming where he co-hosts the WhatCulture Gaming Podcast, a top 3 UK most listened to gaming podcast that he co-created in 2018. Over the years he has reviewed several high-profile gaming releases, covered industry events with on-site reporting, opined on breaking news, and even kicked off his interviewing career by chatting to childhood hero, Tommy Wiseau.