Fallout: New Vegas - 10 Things Nobody Admits It Did Better Than 3
10. No Annoying Subways
Fallout 3s world was enormous; covering the area of downtown DC, the bombed-out ruins of Washington have never felt quite as detailed or as immersive as in Bethesdas title. It was shame then that the developers constantly made you enter the confusing and bland Subway stations underneath this breath-taking map in order for you to actually get around it. It became incredibly frustrating to travel to your waypoint only to be told that you had to use a lengthy alternate route through the subway because a randomly restrictive piece of rubble was blocking your path. Thankfully New Vegas didnt implement such a limiting barrier between you and the places in the world. From the get-go you essentially had free reign over wherever you wanted to go on the map, and you never once felt like you were being funnelled through the game in a linear way by the developers. Overall, the lack of restrictions just made New Vegas Mojave feel more connected and alive - one huge landscape instead of multiple isolated regions.
Josh has over 11 years of experience as a published writer, having worked nine of those years as a full-time content producer at WhatCulture. In that period he has created hundreds of articles, videos and podcast episodes for multiple WhatCulture channels, specialising in gaming, horror and film & TV. He now primarily works as a senior content producer and presenter on WhatCulture Gaming where he co-hosts the WhatCulture Gaming Podcast, a top 3 UK most listened to gaming podcast that he co-created in 2018. Over the years he has reviewed several high-profile gaming releases, covered industry events with on-site reporting, opined on breaking news, and even kicked off his interviewing career by chatting to childhood hero, Tommy Wiseau.