Far Cry 4: 10 Essential Features It Must Have

9. Better Takedown Mechanics

Far Cry 3's multiple-takedown system was a pain in the butt to use. Outside of assassination missions which required you to kill a specific NPC with your knife, clicking in the analog stick to take out a character with your machete felt a little awkward. Worse, there was a robust system in the game involving those takedowns, where you could string together multiple kills using a combination of the analog sticks and bumper buttons. It was theoretically possible to take out three enemies quickly and silently this way, and actually pulling it off resulted in great satisfaction and great chaining animation. But pulling it off was harder than it should be, especially since more than the bow or the stealth elements, the ability to kill multiple enemies with a few quick buttons presses made you feel like the tribal warrior Jason Brody was becoming in the game. With Far Cry 4 taking place in a mountain region, the kinds of melee weapons you have your disposal will likely change, as should the controls used for them. Far Cry 4 should look to tighten up this one nitpick from the previous game, and improve it to the point where pulling off chain kills becomes almost second nature. Doing so will give players a whole new way to combat situations, making the game more open than ever.
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Paul is a writer, video producer, gamer, lover, and tie-fighter. E-mail him at MeekinOnMovies@gmail.com.