Far Cry Primal: 8 Things We Learned From The Gameplay Footage

7. The World Looks Wild And Mysterious

As you'd expect, Oros - the fictional setting of Far Cry Primal - looks gorgeous, but in a distinctive way from its more brightly coloured, lurid predecessors. Of course, the world looks decidedly uninhabited, with no roads, paths or larger built-up areas, and the faded colour palette establishes a unique atmosphere that gives the world its own character. Giant, daunting trees fill up the forests, strange flora specks the land, and mammoths bathe in vast, icy-looking lakes nestled amidst primeval mountains. Oros is also tinged with a thick mist that seems to block out most of the sun, which in a weird way feels fitting for a game depicting the fledgeling years of humanity - giving it a mysterious, foreboding quality reflective of how you'd imagine the tribal people of the time perceived the world. With that said, it's rare that we see an open-world game with so little civilisation in it. Aside from the occasional tribe, will there be enough in this largely wild world to keep people interested and eager to engage with it? We'll need to see more to get a better idea.
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Contributor

Gamer, Researcher of strange things. I'm a writer-editor hybrid whose writings on video games, technology and movies can be found across the internet. I've even ventured into the realm of current affairs on occasion but, unable to face reality, have retreated into expatiating on things on screens instead.