Far Cry Primal: 8 Things We Learned From The Gameplay Footage

6. It Uses Real Caveman Languages!

... Or at least, as real and authentic that can be expected from a game that's set in pre-history - from which time we have no historical records, because it was before 'history' existed. 'Prehistoric' and all that. How Ubisoft would tackle the language barrier was one of the big questions surrounding the game, but it looks like they went about it in the best possible way. The language used in Far Cry Primal is indeed 'made up' (aren't they all?), but has been created by experts who collated whatever information they could find and created dialects based on 'Proto-Indo European language'. Different tribes of Oros have their own variants on the factitious language, translated to English via subtitles - a better way of going about things than having characters talk in a generic English, or in brutish deep 'caveman' voices saying stuff like "Me cold. Me want fah-yah" or "Me no like bad people. You smash bad people, me happy". With that said, the subtitles in the game reflect the primitive nature of the language, so when people talk to you, you'll see subtitles along the lines of those in the above picture, which I find oddly endearing - just look how sweet and simple people were back then.
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Contributor

Gamer, Researcher of strange things. I'm a writer-editor hybrid whose writings on video games, technology and movies can be found across the internet. I've even ventured into the realm of current affairs on occasion but, unable to face reality, have retreated into expatiating on things on screens instead.