Far Cry Primal: 8 Things We Learned From The Gameplay Footage

1. Bonfires Are Towers, Villages Are Outposts

Cavemen didn't know how to build towers, apparently, and they were too busy trying to keep their basic settlements functioning to think much about strategic things like 'outposts', so Far Cry Primal is all about the bonfires and villages instead. As Takkar, the game's protagonist, you'll be lighting bonfires and liberating villages for the Wenja people - your compatriots who've been subjected to enslavement and persecution at the hands of other, as yet unnamed, tribes. As you take bonfires and free villages using your arsenal of bows, bee-bombs and animal companions, the areas get repopulated by Wenja people and you gain safe havens to go back to, as well as some nice XP to upgrade your abilities - which we haven't got further details on yet. Obviously, there is an equivalent to Far Cry 4's alarm systems, and of course the prehistoric answer to this is a horn, which you disable in the exact way you'd expect a prehistoric to disable it - caveman-smash it to bits with your hammer. Are you hyped for Far Cry Primal, or are you sensing it's too much 'more of the same'? Let us know in the comments, or cover it yourself by writing for WhatCulture!
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Gamer, Researcher of strange things. I'm a writer-editor hybrid whose writings on video games, technology and movies can be found across the internet. I've even ventured into the realm of current affairs on occasion but, unable to face reality, have retreated into expatiating on things on screens instead.