Far Cry Primal Review: 10 Critical Reactions You Need To See

1. Dialogue Is Incredibly Unique - Also All Subtitled

"Ubisoft has gone to some lengths to weave an authentic script, bringing a pair of linguistics professors on board to craft two distinct languages for Primal's three vaguely North European tribes." - Edwin Evans-Thirlwell, Eurogamer"Even more remarkable is the script, which uses a fictional language built from the Proto-Indo-European tongue and boasts three distinct dialects for each tribe." - Jim Sterling, TheJimQuisition This shouldn't really be something to highlight necessarily, but I can guarantee there'll be a small (but vocal) minority of gamers who'll focus on the lack of English dialogue as a negative point - such is the common view whenever we're 'forced' to read subtitles to enjoy anything. On the flip-side, Ubi's work on Primal is reminiscent of Assassin's Creed III, where the settings themselves require travelling back through history to give an authentic voice to a language rarely seen onscreen. Primal goes back even further than ever before (12,000 years BC in fact), to the point where the studio's hefty purse strings have been flexed to consult professional linguists and researchers, assembling a realistic and unique portrayal of how ancient tribes used to communicate. At the very least, if you can 'tolerate' the subtitles (and honestly, after a few moments you'll forget about them altogether) you should learn quite a bit about how humanity used to survive back then, a feature that points to one of Ubisoft's greatest strengths; portraying a given time period better than anyone else ever could. Are you planning on picking up Far Cry Primal? Let us know in the comments if these features make you more excited, put-off or somewhere in the middle!
Gaming Editor
Gaming Editor

WhatCulture's Head of Gaming.