Far Cry Primal Review: 10 Critical Reactions You Need To See

5. Building A Settlement IS The Game

"Serving as the game's point of progression, focusing on these RPG-like trees and increasing the population continually offers more rewards. These could be your standard level-up boosts €“ more health, better speed etc. €“ but it also ties into what animals you can tame, what extras are available to you and, quite nicely, how many resources you have flowing in your direction €“ every time night turns to day you'll be given a 'reward stash'. The bigger your miniature home, the more benefits you'll get." - Simon Miller, Videogamer.com

"By recruiting the aforementioned Wenja - such as the shaman Tensay or the warrior Karoosh - you'll unlock new items, weapons, and abilities. When you look past the facade, it's essentially a new skin for the franchise's traditional upgrade structure. But it lends character to what could be a lifeless system." - Mike Mahardy, Gamespot

To that end, Far Cry Primal is a more relaxed affair in terms of following a stringent narrative. Where Far Cry 3 had you attempting to find your missing friends and survive on the island, and FC4 pegged you as a returning son of the Ghale bloodline, freeing the people from the oppressive Pagan Min, Primal just wants you to see your own tribe thrive in the wilderness.

Sure, there are enemies and other tribes are doing the same, but it feels like a wise choice for Ubisoft to embrace the fact that the most fun you have in Far Cry is always away from the main missions, wandering from point to point and seeing which dynamic events trigger along the way.

Gaming Editor
Gaming Editor

WhatCulture's Head of Gaming.