FIFA 19: 10 New Features That Fix Annoying Problems
4. How Heading Has Changed
Whether you decide to go full-on manual with the control scheme or enjoy a little assistance from the game, it's a sad reality that crossing in FIFA flat out sucks. It's too erratic. The ball either lasers to a striker's head or gets sucked into the gravitational pull of goalkeepers who had no right to reach that ball in from your winger.
Corners, including those tweaked by "Near Post Runs" or "Crowd The Keeper" tactics, are similarly a mixed bag.
EA have worked to fix this by making strikers hang a little longer in the air. On top of that, the ball won't be automatically mapped to land perfectly in a keeper's gloves. That hit box around the six-yard line? It's gone, and there's much more freedom to whip or float crosses in without knowing the overpowered (and over-protected) goalie will grab it every time.
If this is the norm in the full game, then we're all in for a treat. There's no 'stickiness' to the crosses like there was before, and balls into the box do exactly what they should do: they fluster defences and lead to panicked clearances or inevitable goals.