5. An Array Of Additional Content
My first experience of the Final Fantasy series was when my elder brother introduced my nine year old self to the Triple Triad card game featured in Final Fantasy VIII, my enjoyment of which led to me purchasing a copy of the game for myself, which in turn imbued a love for the series within me that continues to this day. Whether its the aforementioned Triple Triad or one of the many other games and non-storyline quests that have featured in the series since its inception, additional content prolongs a players enjoyment of a game, offering value for money in an industry where individuals frequently part with £40 for a game that is over in a few hours, a time period that would barely scratch the surface of non-essential gameplay elements such as blitzball (Final Fantasy X) or chocobo treasure hunting (Final Fantasy IX) . Recent Final Fantasies haven't been entirely lacking in such content, with both XII and XIII featuring extensive monster hunting side quests, but Square Enix can add to them in Final Fantasy XV by looking back at their past successes and attempting to replicate the many welcome distractions featured within them.