5. A World Map
Each entry in the Final Fantasy series used to incorporate a large, intricate world map, which your characters would traverse en route to their next destination. However, ever since Final Fantasy X the world map has been missing from each instalment, with developers supposedly believing that they are a relic of the past and are not necessary to the gameplay, instead creating seamless divides between each town and dungeon that the party visits. Despite the fact that this new option was always presented successfully, a portable edition of the series would surely benefit from the re-introduction of the world map, especially when you remember that you could save wherever, and whenever, you wanted whilst crossingthe map, something which would allow gamers to make progress in the game no matter how long they played it for. Say, for example, you take a short bus trip and decide to play Final Fantasy on your Vita during the journey. After making progress in an area of the game, you reach your destination but cannot save because there seems to be no save point in site, forcing you to either carry on playing until you reach one, or to just give up and go right back to where you started the next time you decide to play. A world map would go a large way to alleviating these fears, mainly because the only time you cannot save on the world map is during a random encounter, and even then you can save your game as soon as it is over. Then, of course, there is the sheer scale that a world map portrays every time you step onto it. Anytime you feel like you are getting stronger and making a significant progress in the story, you step out onto the world map and realise just how much there is left to explore. They also allow for multiple modes of transport, keeping the pace fresh as boats, airships and, of course, chocobos are introduced at varying parts of the story. One final positive of the world map screen is just how much space they create for...