Final Fantasy Vita: 5 Things It Must Have

1. Mini-Games

Chocobo Racing Originally I was going to devote the top spot of this list to an aspect of the battle system itself, a job system for example, but if I really ask myself if I want the developers to rehash a battle system from one of the older entries in the series, the answer is probably a no. Whilst I love the job system, which worked especially well in Final Fantasy 3, and would love to see a return of materia from Final Fantasy VII, I would much rather see a brand new battle system developed by some of the most creative minds in the whole world. So then, onto the real top point of this list, mini-games, a feature that has always been integral to the Final Fantasy series, at least for those completionists among us who absolutely have to complete everything a game has to offer. Over the years the series has thrown some incredible mini-games at gamers, many of which are rewarded with a substantial reward, such as the Battle Square in Final Fantasy VII where Cloud's omnislash limit break resides, or the catcher chocobo race in Final Fantasy X where you can earn Tidus's ultimate weapon, as well as a vital component to unlock its true potential. Whilst that latter mini-game infuriated many a gamer, I always enjoyed trying to better my time and found it to be a surprisingly addictive addition to the main game. Final Fantasy Vita has a chance to really give fans of the series some great service, perhaps by including an area similar to the Golden Saucer from Final Fantasy VII, but which has mini-games from many of the different past games in the series, even going so far as to put you into the shoes of the characters that originally took part in the mini-games in the entry in which they first appeared. Personally, I would love to have another go at the submarine warfare,from Final Fantasy VII in HD, and as a re-make seems a long way off yet, this may be the best opportunity that we get, something Square Enix should not pass up! Of course there would also have to be some original mini-games included as well, but as the console is portable, they would be the perfect fit for quick gameplay, something proven by the quick-fire mini-games of the successful Frobisher Says. Sometimes when you don't have the time to play a sprawling RPG, you'd love a blast on a retro style mini-game, so a game where you could effectively do both at the same time would be perfect! So, what do you think? Anything missing here that you think a Final Fantasy Vita release just has to include? Or disagree with anything I've said? Leave a comment and let me know!
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I'm a Scriptwriting degree holder from Bournemouth University and spend most of my days furthering my extensive passion for Film, TV, Music and Videogames. I am an unashamed geek and have a tattoo of the Dark Knight Batman symbol on my back, also love a good story and highly look forward to when Liverpool FC remember how to play football. Follow me on twitter for more random media related musings @GuyWidBatTattoo.