Five Years Later: 10 Things You Learn Replaying Batman: Arkham Knight
7. The Lack Of Quality Boss Battles Really Hurts The Game
The one area where Arkham Knight's gameplay disappoints is in the boss battles, with what few there are being ranging from fine to outright terrible.
Compare the battles with Deathstroke in Arkham Origins and Arkham Knight. Whereas Origins presents a battle between two masters of their craft in a constant game of one-upmanship, Arkham Knight's battle consists of the player doing their very best to avoid Deathstroke's tank while they take out the same tiresome Cobra drones they have fought the entire game.
Furthermore, rather than fighting the Arkham Knight, who is supposedly a physical equal to the Dark Knight, Rocksteady forces the player into uninteresting games of cat and mouse, and what amounts to little more than a standard predator encounter.
Rocksteady produced one of the best battles in recent memory in the fight with Mr Freeze in Arkham City, where the same attack would never work twice, yet Arkham Knight's boss battles feel like the antithesis of that philosophy, with most fights boiling down to beating up standard enemies before performing one special attack on the boss.
This lack of variety when fighting these key enemies robs the game of some of its best set pieces, and makes finally defeating these iconic foes feel underwhelming compared to previous games.