Five Years Later: 10 Things You Learn Replaying Fallout 4

9. The Perk System Was Heavily Underrated

Fallout 4
Bethesda

One of the key aspects of any RPG is the progression system. Without a good sense that your character's skills are improving with time, it is difficult to feel as though you're truly developing them into your character.

Fallout 4's progression system represented a major departure from the previous games in the series. Whereas previous entries had you investing points in certain skills to improve your stats over time, Fallout 4 seems to take inspiration from games like Bioshock and its tonic system, as instead players invest in a perk each time they level up which adds a certain buff to their character.

While this may seem like dumbing down to some, the system allows for a great deal of variety. Each section in the S.P.E.C.I.A.L system has nearly a dozen perks to choose from and each perk has multiples levels to it allowing for a huge amount of player choice in how they upgrade their character. It allows players to only pick the specific benefits of an attribute they want rather than investing lots of points just to get one specific upgrade along with five they don't want.

Overall, while some perks did feel like little more than stat buffs, lots of them did have tangible benefits in-game that could be felt from the moment you bought them, which helped bring a strong feeling of progression to the game, something that wasn't talked about enough when it came out.

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Alfie Seymour hasn't written a bio just yet, but if they had... it would appear here.