Five Years Later: 10 Things You Learn Replaying Fallout 4
5. The Dialogue System Didn't Work
Bethesda's decision to opt for a fully voiced protagonist, as opposed to the silent one featured in previous games, was met with mixed reactions. Some felt that losing the ability to put their own voice on the character would limit their connection to the character while others felt it was a necessary step forward for modern games. However, one thing that can be agreed on is that the dialogue system failed to please either group.
Rather than the text answers given in previous games, Bethesda 'streamlined' the way you interact with characters by attributing certain kinds of responses to certain buttons. However, these options essentially boiled down to little more than 'yes', 'no', 'question' and 'sarcastic'.
The problem was that it was impossible to entirely understand what the ramifications of your answer would be as you didn't really know what your character would say once you pressed the button. Furthermore, it removed much of the nuance that comes in your answers as your options for answering every question are the same, meaning that few conversations stand out as memorable for what your protagonist says.
While a voiced protagonist may be something that many can get behind, it feels as though Bethesda will need to rethink how they approach player dialogue when Fallout 5 inevitably comes out.