For Honor: 10 Crucial Ups & Downs

1. Down: Gear, Progression, And Longevity

For Honor
Ubisoft

So, this last point is a really divisive one amongst players. While some have concerns about the game's gear and progression systems, others quite like it, and others don't mind it either way.

After matches have concluded, players earn salvage that can be spent to upgrade gear, or scavenge for better equipment - or, at least, the chance of it.

New gear is essentially a random roll on an invisible table, with the stat boosts attached to gear even having the chance of varying a little. The part that is really rubbing people the wrong way is that duplicates can occur. Now, these duplicates can always be 'sold' back, but this is always at a loss.

Of course, microtransactions rear their ugly head at this point too, as salvage can be bought for real world money, as can other gear and currency, but that just seems to cheapen the whole mechanic.

Aside from some legendary and reputation-based armour sets, there's also not a real need to fully progress each hero after unlocking all of their abilities, or at least the ones you want. So fully leveling every hero isn't exactly a must-do task unless you really want those high tier skins.

And finally, the longevity of the game could be an issue. Are people enjoying For Honor? Yes, absolutely. Will we all still be playing it months from now? It's hard to be sure. Faction War, which lets you place war assets for your chosen faction after each match during a 'season' is pretty cool - but after a few of these seasons, players could lose interest and move on.

Matches are fun, brutal, and more heroes are on the way via DLC, but the game also needs to establish and run an effective content pipeline to, not only stay relevant for the remainder of 2017, but in to 2018 and in the run-up to the sequel that we'll no doubt be receiving.

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How have you found For Honor? Let us know in the comments!

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